6/21/2023 0 Comments Barotrauma orca 2![]() ![]() Once flooded, Bunk room and both Junction box rooms require door opening to drain.Has a stupid wall separating the bottom two levels, requiring people to go between front half and back half from top deck.This is a deal breaker for me between Orca 1 and 2, because bots will often be doing other things and not reload, so you have to do it yourself. Navigation close to Depth charge tube, which has two charges before needing reload.Fabricator moderately far from gunnery.Both in the same room, allowing fast leveling of gunners through Inspiring Presence. Navigation is near the gunnery, easy switch between the two.Crush depth: With Retrofit, comfortably do almost the entire 3rd biome.Availability: Tier 1, available since first biome.Type: Scout, bonus to horizontal speed.Bought cargo drop off point: Relatively close to Fabricators.Īgile Orca, incredible maneuvers in capable hands.Solo players have enough on their hands to be checking Handheld sonars. Mineral scanner: Can't be added to Navigation.Supports Fabricator, Deconstructor, and Medical Fabricators.Stealth: No Depth charge tube for Decoys, no easy battery mode toggle, slow vertical maneuvers.Can't take much hit, its guns are the main defense. Durability: Has double walls in most places, but only 1 large pump to drain, and large marginal rooms = fast flooding.1 Large Turret for heavy duty fighting - but on the bottom, no use if sunk. Gunnage: Incredible amongst Default subs, low surface area, thus only bottom left blind spot.Vertical speed: Slow maneuverability due to low pump-ballast ratio, especially the front ballast that uses small pump.Horizontal speed: Fast for Attack type subs.Solo players may not bother with it at all. Battery mode toggle: Non-intuitive, requiring manual input at terminals, difficult to do in emergencies.This, coupled with the 4 guns, means gradual horizontal vector change is required while piloting to prevent power shortage. Reactor output: On the low side (3100).Reactor room large, Fabricator room large.Junction boxes scattered, but bots have built in status monitors so doesn't matter as much (they always know where things are broken without looking).Once flooded, Diving suit room and Clown room require door opening to drain."Relatively", because Default subs generally don't care, but try hauling Railgun shells one by one. Fabricator relatively close to gunnery.Navigation (where solo players spend 90% of their time) is near the gunnery, easy switch between the two. ![]() ![]() Crush depth: With Retrofit, comfortably do almost the entire 4th biome.Availability: Tier 2, available starting from second biome.Type: Attack, bonus to turret swiveling.Trusty Humpback, hitting above its weight. In game wiring is optional but not needed. These subs can be upgraded to Tier 3 max with Iron Storm to reach the end, suitable for solo or duo players. ![]()
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